Thanks to everyone who worked on this project together, and thank you to the teachers who helped us along the way.
Have a nice summer!
Thanks to everyone who worked on this project together, and thank you to the teachers who helped us along the way.
Have a nice summer!
we in the art department have been working on a «cutscene» for the game, which be used as our Group-Folder-delivery. The Story board and concepts where made by Marika and Rain, whilst I, Fritjof, Made the animation and sound.
we wanted to use the previz to give the player of the game an idea to what the game is about and why the world is in this decrepid state. The main bad guy won’t show up in the game as of now, because of resources and time constraints. Yet we wanted to show them of to give you a taste. The game itself works like this, as a starting point to a bigger journey, one could say.

Initially werent going to use sound effecets, yet the atmosphere was highened extremly just by adding a few.
The music was composed by me a couple of months ago, and wasnt initally ment for this. However due to how well it fit and that 2-3 of my other propositions where to loud, we opted for this. This is the same one as menu music for the game, working as a «theme» of some sorts.
Anywho, i’m not very good at this, but thank you for you time!
Hi, In this blog post will i go through the though process and the actual process behind how our music is made.
So firstly, i’m Fritjof J. Berger, the composer for this game. All be it that music was needed in this game from a criteria point of view, it felt needed to for it to feel completed. With my limited but long history with music i decided that i would do this on the side of doing modeling and animations.
My work is done in a free software called Garage Band, which comes with every Apple computer out there. This software is great for entry level composers as my self, although i’m feeling its limitations. I can’t properly use it’s functions without limiting my creativity, which i feared would make the music sound janky or worse deafening. A quick work around is to find inspiration through old games and simple indie games who manage to do a lot with little. So by delving into those songs i found plenty of inspirations.
I took a lot from composer David Wise of Donkey Kong fame and Disasterpeace of Fez fame, and tried to mold that into a sound that felt fitting for a trek through dark lands decrepit lands. In total i made around 25 songs of varying quality and many more sketches. In the end only 5 got into the game so far, altho 2 of them are higher tempo versions of 2 songs all ready in game.
Heres one, Called «The Dance of The Mushrooms» featured as the theme for our level 2, Enjoy!